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Video Game Design with Godot: From Idea to Playable Build

Build a complete game in Godot: scenes, gameplay flow, combat systems, UI, and export.

Publication Date
Mar 31, 2026
Non-Mandatory Path
0
Subscriber
Learn practical video game design with Godot through an end-to-end project. You will cover scene setup, gameplay flow, movement and interaction logic, a simplified combat/skills system, data management, and UI implementation—then package and export your game. By the end, you will have a playable game and a portfolio-ready project.

Training Path Topics

What Will You Gain?

  • Create and manage scenes and nodes in Godot.
  • Write gameplay logic with GDScript.
  • Design movement, collision, and interaction systems.
  • Build skills/combat systems with state handling and cooldowns.
  • Implement UI (HUD/Menus) linked to game data.
  • Organize your project and export it properly.

Training Path Objectives

  • Understand Godot basics and set up a scalable project.
  • Design and organize scenes to create coherent gameplay.
  • Implement player movement and interaction mechanics using GDScript.
  • Build a simplified skills/combat system with state and damage handling.
  • Create UI and update it dynamically based on gameplay events.
  • Configure export settings and produce a playable build.

Training path presenter

Moh’d AL-Satari
Reviews 0
Number of Sections
0
Duration
0 Hours
Price
50 JOD