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Video Game Design with Godot: From Idea to Playable Build
Build a complete game in Godot: scenes, gameplay flow, combat systems, UI, and export.
Publication Date
Mar 31, 2026
Non-Mandatory Path
0
Subscriber
Learn practical video game design with Godot through an end-to-end project. You will cover scene setup, gameplay flow, movement and interaction logic, a simplified combat/skills system, data management, and UI implementation—then package and export your game. By the end, you will have a playable game and a portfolio-ready project.
Training Path Topics
What Will You Gain?
- Create and manage scenes and nodes in Godot.
- Write gameplay logic with GDScript.
- Design movement, collision, and interaction systems.
- Build skills/combat systems with state handling and cooldowns.
- Implement UI (HUD/Menus) linked to game data.
- Organize your project and export it properly.
Training Path Objectives
- Understand Godot basics and set up a scalable project.
- Design and organize scenes to create coherent gameplay.
- Implement player movement and interaction mechanics using GDScript.
- Build a simplified skills/combat system with state and damage handling.
- Create UI and update it dynamically based on gameplay events.
- Configure export settings and produce a playable build.
Training path presenter
Moh’d AL-Satari
Reviews 0
Number of Sections
0
Duration
0 Hours
Price
50 JOD
