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Video Game Design with Godot: From Idea to Playable Build
Information
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Number of Sections :
28
Duration :
6 Hour / 57 Minutes
Training Level :
Advanced
Price
50 JOD
Training Path Description
Build a complete game in Godot: scenes, gameplay flow, combat systems, UI, and export.
Learn practical video game design with Godot through an end-to-end project. You will cover scene setup, gameplay flow, movement and interaction logic, a simplified combat/skills system, data management, and UI implementation—then package and export your game. By the end, you will have a playable game and a portfolio-ready project.
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What Will You Gain?
Skills related to the course
- Create and manage scenes and nodes in Godot.
- Write gameplay logic with GDScript.
- Design movement, collision, and interaction systems.
- Build skills/combat systems with state handling and cooldowns.
- Implement UI (HUD/Menus) linked to game data.
- Organize your project and export it properly.
Training Path Objectives
- Understand Godot basics and set up a scalable project.
- Design and organize scenes to create coherent gameplay.
- Implement player movement and interaction mechanics using GDScript.
- Build a simplified skills/combat system with state and damage handling.
- Create UI and update it dynamically based on gameplay events.
- Configure export settings and produce a playable build.
Build your own game from scratch with immediate practice per lesson.
Master scene structure and gameplay state flow.
Focus on core game systems: movement, interaction, combat/skills, and UI.
Clear deliverables: a playable build plus a well-organized project.
Tips for performance and creating a consistent look in Godot.
Training Path Topics
Training path presenter
Lecturer
