Skip to main content
الفصل الثالث - أول ثانوي - تكنولوجبا المعلومات
Video Game Design with Godot: From Idea to Playable Build
Information
Reviews 0
Number of Sections :
28
Duration :
6 Hour / 57 Minutes
Training Level :
Advanced
Price
50 JOD
Training Path Description

Build a complete game in Godot: scenes, gameplay flow, combat systems, UI, and export.

Learn practical video game design with Godot through an end-to-end project. You will cover scene setup, gameplay flow, movement and interaction logic, a simplified combat/skills system, data management, and UI implementation—then package and export your game. By the end, you will have a playable game and a portfolio-ready project.
Accredited certificate

Get an accredited attendance certificate for the training

What Will You Gain?

Skills related to the course

  • Create and manage scenes and nodes in Godot.
  • Write gameplay logic with GDScript.
  • Design movement, collision, and interaction systems.
  • Build skills/combat systems with state handling and cooldowns.
  • Implement UI (HUD/Menus) linked to game data.
  • Organize your project and export it properly.

Training Path Objectives

  • Understand Godot basics and set up a scalable project.
  • Design and organize scenes to create coherent gameplay.
  • Implement player movement and interaction mechanics using GDScript.
  • Build a simplified skills/combat system with state and damage handling.
  • Create UI and update it dynamically based on gameplay events.
  • Configure export settings and produce a playable build.
Build your own game from scratch with immediate practice per lesson.
Master scene structure and gameplay state flow.
Focus on core game systems: movement, interaction, combat/skills, and UI.
Clear deliverables: a playable build plus a well-organized project.
Tips for performance and creating a consistent look in Godot.

Training Path Topics

Training path presenter

Lecturer

Moh’d AL-Satari